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cryptoexpander

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A member registered Feb 07, 2017

Recent community posts

I feel the pain.  I'm glad you were able to persevere through such a limited engine to make such a wonderful game, I installed Twine myself and while it seems easy on the surface it for sure is complicated.  

If the two snips you mentioned do not work:

  • <<if>>
  • <<nobr>>
  • <</nobr>>
  • <</if>>
    and
  • <<nobr>>
  • <<if>>
  • <</nobr>>
  • <</if>>

Would  this one work? 

  • <<nobr>>
  • <<if>>
  • <</if>>
  • <</nobr>>

    I saw you had a reddit, gonna message you on there so we don't clog your games update threads up :)

Oh, so the <<nobr>> are a braced statement?  
Could it be missing the other half of it then?   The error sounds like it's got the back end of the statement but maybe missing the front end?

It seems like maybe a <<nobr>> is missing?  Considering you added the timer on the settings page, is the <<nobr>> missing from the statement for that?  I'm not super familiar with Twine's language, so guessing here

Getting an error on the settings screen, with both the web browser version and Downloaded version, made sure to run fresh save too.
"Error: child tag <</nobr>> was found outside of a call to its parent macro <<nobr>>"   It shows up right below where the timer is.

It isn't fatal, game seems to run normal otherwise (Ran through it with cheats to test), but just figured I'd throw bug report up.


Wonderful game again, can't state it enough.    Have seen it shared, and shared it myself, across several BE Discords and reaction is very positive.  Even seen some other people say they want to make a BE game because of it, glad I'm not the only one who got that bug after playing your game

Yeah, my old code for that game was pretty janky too.  I was doing it all on Unity as that's the engine I'm most familiar with, and... let's say there were some not performance-friendly ways I had coded things.


Possmonaut posted it on Twitter as well

Yeah, I ended up modifying his calculator to add other units of measurements in there as well for size descriptors.  It was pretty helpful with my game.

My game I ended up stopping working on because it got too bloated (in not a good BE way),  I needed to really refine it's focus, but working around the bloat was complicated.   In some ways there were a lot of similar things, such as milk as a currency, and eventual BE of others besides the MC, but the other's BE was part of the game mechanics - and where a lot of the bloat was coming into play because there was interactivity and such to it.  Your use of different research currencies, massage vs milk, and Earth's govt saying "no more BE allowed" added depth without all of that complexity overhead.

Your game really gave me a lot of ideas, I might pick it back up some day, but I have some other projects I'm wanting to work on as well.   I'd love to keep in touch and help on future BE-games of yours, or bounce ideas and such off one another.  Feel free to message me on DA/Discord/Twitter, I've got the same name as on here.

Perchance I was working on a hyper BE-clicker years ago that I never finished. This absolutely blew it out of the water, the game really reminds me of A Dark Room both in the ascii artstyle as well as the introduction of more and more mechanics over time.

Only thing I can think to add are a few more size-milestones in descriptors, especially for space.  Someone released a hyperBE calculator a long time ago on DeviantArt that could be helpful for that, it measures weight/dimensions/growth rate, etc